top of page
  • LinkedIn
  • GitHub
  • 395-3953088_repl-it-ancient-asian-peace-symbol
  • Upp6jE
Ellen_CutscenePortrait_000.png
ProfilePicture.png
Profile.png
BG_edited.jpg

Kishore M

ProfilePicture.png

I'm a Game addict turned out Game Developer

Bear3.png
Screenshot (4).png
Legendary_Chest_Unlocked.png

Skills in this field

Unity Advanced
C++ & C#
Data Structure
OOP
Design Patterns
Git

My Unity Projects

ProfilePicture.png

Simple Shooty

Hyper Casual Game

  • Touch Joystick to move and control Player.

  • 3 types of Weapons you can other weapons from Level.

  • 2 types of Enemies Fast and Slow enemies. 

  • Player can Shoot automatically when enemy in Range.

  • Get to Final Destination to Win.

Profile.png

Dispersion

Multiplayer, Shooter Game

  • Players can either Create own Room or Join into Other Player's Room.

  • 2 types of Weapons Melee (Bat), Ranged (Pistol, Shotgun).

  • All of the Player's movements, rotations and attacks will sync perfectly.

  • Leaderboard will show Player's Rank wise according to Kills.

Legendary_Chest_Unlocked.png

Chest Royale

Chest, Casual Game

  • MVC architecture and Scriptable Objects for different types of Chests. 

  • Async Await to calculate the time in seconds and show time remainder for Unlocking Chests. 

  • Save mechanism using JSON to convert details to string and get it back on Load. 

  • Server time to calculate time passed and reduce the remaining time. 

ProfilePicture.png

BattleTank 3D

Action, Shooter Game

  • MVC and Scriptable Objects for Tanks and Bullets and Objects Pooling to Pool Bullets. 

  • NavMesh AI and State Machine for Enemy to move around Platform and chase or attack Player. 

  • Observer pattern for tracking Achievements and display Achievement in UI panel. 

  • Collectible Health for Player and Indication arrow to point Health direction. 

Bear3.png

FPS Hunter

Hunter, Shooting Game

  • MVC and Scriptable Objects for Enemies, Weapons and Bullets. 

  • 3 different Weapons with Scope and 4 different Enemies with different skills. 

  • Enemies have weak and strong damage areas. 

  • Enemies view site has been varied with Enemies skill.

BG_edited.jpg

Ninja Night

2D, Platformer Game

  • Players and 2 types Enemies behaviors, Ranged and Patrol Enemy. 

  • 2 types of attacks for Player Ranged and Melee attack and Enemies do attack with their type. 

  • Singleton Pattern for Game Levels with Locked and unlocked system. 

  • Collectible items like Hearts and Coins keep tracking coins count as the Score. 

Screenshot (4).png

Snake 2D

2D, Snake Game

  • The player can move around until touches its own body or another Player's body in Co-op. 

  • Food for Grow, Anti Food for Shrink and Food for 3 types of Power ups. 

  • The player can teleport from the exact opposite position if they go beyond boundaries. 

  • High Score tracker with Player Prefs to save and display Single Player High Score until reset.

Ellen_CutscenePortrait_000.png

The Explorer

2D, Platformer Game

  • Responsible for Player and Enemy behavior. 

  • Singleton pattern for Game Levels with Locked and Unlocked system. 

  • Collectible items and keep tracking items count as Score. 

  • Singleton pattern for Sound System.

About Me

I'm a Game addict played a lot of genres, but over the period of time I feel bored because lack of updates for some games and even some games haven't been updated for 3 or 5 years and at the same time, I wanted to play more on those games. So, I decided at the age of 19, instead of waiting for updates lets create those games on my own with all the things I needed and that leads me here as a Game Developer.

Contact

bottom of page